Two and a half years ago, the first Bioshock game was a bit of an underdog. It was a brand new franchise being released in the same Christmas season as heavy hitters like Halo 3, Mass Effect, and Call of Duty 4. To say that it had some serious competition is a bit of an understatement, yet the game managed to secure a spot on top of this already impressive gaming heap. What made the first game such a huge success is that there really wasn’t anything like it….anywhere. Bioshock introduced gamers to Rapture, an underwater city set back in the 1950s. The creepy atmosphere, eerie characters, and the unsettling fact that this was all taking place in an underwater city that could collapse at any time created a sense of urgency and tension unlike any other. Add in the fact that the inhabitants of the city have all gone mad from genetic mutation (called splicing) and you have yet another complex layer to this incredible experience.
With the huge success of the first game, a sequel was inevitably set to follow. This brings us to Bioshock 2 and also raised some new questions. Will Rapture still be as immersive as in the first game? Will the plot of the second game be anywhere near as good as the amazing plot of the first? All of these and more will be addressed as we dive in to Bioshock 2.
GRAPHICS (8/10)
The graphics are almost identical to those of the first game. This isn’t a bad thing since the first game was by far one of the best looking of its time. However, a lot can happen in 2.5 years. We have seen othe sequels released in this time who manage to completely outdo their already gorgeous predecessors. Mass Effect 2, Gears of War 2, and COD:MW2 are all games that spring to mind where the sequels have pushed the graphical envelope past the point of the previous games. Unfortunately, Bioshock 2 is not one of those games. The graphics do not seem to have aged very well. The graphics are not bad, but one would expect at least a slight upgrade to the first game.
Despite the lack of graphical improvement, the thing that keeps Rapture so gorgeous to look at still is the game’s incredible art direction. There is a tremendous amount of detail that went into this game and it really shows. They managed to successfully recreate the 50s era, while at the same time distorting it just enough that it fits in with Rapture’s twisted environments. If you were dropping acid back in the 50s, this is probably a good depiction of what everything would look like. What made the first game so great was the disturbing vibe that the city gave off, and this game is no different as Rapture is just as creepy as ever.
SOUND (10/10)
The sound in this game is incredible. While it doesn’t have the grandscale explosions of Modern Warfare, the sound is still probably the best I’ve heard in a game. The sounds of enemies eerily singing as they wander around, the crushing footsteps of larger enemies as they trudge down the walkways, and the fluid sounds of rushing water as various leaks spring throughout the city are all brought to life with the amazing use of sound in this game. Without a doubt, out of all the games released so far, Bioshock 2 makes the best use of surround sound systems by far. This helps maintain the creepy atmosphere and helps ensure that the hairs on the back of your neck never come down while playing this game.
The voice acting in this game is top notch also. There is something that seems very genuine about the voices and dialogue in this game. The characters all sound and talk like they are from the time period. Some of the mroe insane characters you run into are by far the highlight of the game, but their portrayal would not be possible without the incredible voice acting. This is just another detail that helps with the overall immersion.
GAMEPLAY (9/10)
Publisher 2K games seems to have taken note of all of the problems with the first game and has improved upon nearly all of them. The hacking system which was so often used in the first game has now been revamped. it is definitely more streamlined, but still very difficult especially on higher levels. the biggest difference is that you feel that you have more control over the hacking elements. This is important as you spend a good portion of the game hacking into various devices.
Perhaps the biggest improvement is in the combat itself. Now you can use a weapon in one hand and a plasmid (power) in the other hand. Nothing is smoother than lighting someone up with lightning then unloading your machine gun into their shocked body. The combat is so smooth now that I can’t even remember how clunky it felt to have to shift from plasmids to guns to plasmids in the first game. This new “dual wield” system is definitely a nice addition to the series.
There are also some new weapons and powers, but nothing too revolutionary. This time around you get to play as a Big Daddy, but your movement isn’t slow and cumbersome like the big daddies in the previous game. The main character is very mobile and fairly agile. He moves almost identically to Jack from the first game. While the core gameplay elements are still very much the same, 2K has done a great job of keeping what worked and fixing what was broken. The end result is a much smoother playing experience.
STORY (7/10)
This is the area that the game suffered the most. In many ways, this game is a victim of the first game’s success. The plot of the original had so many twists, combined with the freshness of Rapture, that it set the bar very very high for the sequel. Unlike Bioshock, Bioshock 2 has more of a straight forward storyline. There aren’t any twists or betrayals. The story is simply you being on a mission- plain and simple. While the story is not bad, it doesn’t grip you like the first game did. The first game made me not want to stop playing in order to uncover what would happen next. This game almost encouraged me to take breaks from it.
One of the things that really hurt this game is the lack of a strong and charismatic villain. The first game had Andrew Ryan, who seemed charismatic and engaging enough to drive the entire game on his own. This time around, we’re stuck with Sophia Lamb, a scientist on rapture who has convinced everyone that her way is the right way. To make a long story short, she is less than engaging. With Ryan, I wanted to hurry to the end to see what he looked like or if he even existed. With Lamb, you never get a glimpse of her until the final ending, and even then she is a mediocre villain at best. As I mentioned earlier, the story is not bad, but it is nothing compared to the intensity of the first game.
MULTIPLAYER (6/10)
Bioshock 2 introduces a multiplayer component that the first game did not have. The multiplayer is decent, but the single player is definitely the game’s focus. There are standard deathmatch type games as well as other objective based multiplayer games, however none of them manage to really bring anything new to the table. The multi features multiple weapon loadouts similar to Modern Warfare, but nothing all that spectacular. I haven’t put in very much time into the multiplayer, and for good reason. The matches are unbelievably laggy.
When everything works, the multiplayer is still a bit average. I can see people really getting into this if they haven’t played some of the better MP offerings out there, but if you’ve even touched Halo or COD, you will be left scratching your head at the multiplayer of this game. There are some promising elements and hopefully if there is a Bioshock 3 that has multiplayer they will have fine tuned everything by then. For now, the single player is definitely the way to go.
OVERALL (8/10)
While an 8/10 is not a bad score, it just feels like this game could have been so much better. The fact that the developer who created the game was not onboard for the sequel may have something to do with it. Regardless, this is a solid game on its own but when compared to the first it doesn’t really hold up. I enjoyed playing through the game, but the drive to keep playing it just wasn’t there. For those who played and enjoyed the first, you will most likely get into this game. Don’t expect it to be better than or even as good as the original, but it is still worth a playthrough.